Bitter Waters (d20)
An ancient enemy returns as the formerly peaceful lizard folk attack and seize the town of Osell. As the waters turn foul with poison¸ the PCs must venture to the fallen town. Explore the borderland between civilization and untamed¸ wild swamp and the evil that would swallow both.
Through acrid mists and bitter waters they march. They are quiet¸ making no sound as they leave the marshland. Spears held high¸ the warriors scan the fog for signs of the attacker. Every step took them further from their old lands. Every step brings them closer to the lands of their 'allies¸' who had abandoned them when teh marsh turned black and foul. Every step churns up more of the poisoned water as it seeps between their scales and below the skin. So many had already died on this march¸ and after the attack¸ they had so few left... The mists part in the night. The village's light bathes them in a false welcome. The human guards are unsteady¸ either from poison or drink. The town celebrates the end of the trade season¸ but not a man raises a toast to the creatures that died for it. So many had died from the first attack of the beast and from the aftermath¸ but the humans would suffer for such treachery...
An ancient enemy returns as the formerly peaceful lizard folk attack and seize the town of Osell. As the waters turn foul with poison¸ the PCs must venture to the fallen town. Explore the borderland between civilization and untamed¸ wild swamp and the evil that would swallow both.