Age of Mortals Campaign 2: Spectre of Sorrows (3.5e)
Continuing the story begun in Key of Destiny¸ Spectre of Sorrows is a Dragonlance adventure set in the Age of Mortals after the War of Souls. The villains of the story are revealed and some questions are answered¸ even as the greater mystery deepens and a new threat to all of Krynn is revealed! Spectre of Sorrows can be played as part of the overall Age of Mortals campaign or used by itself¸ is written by Christopher Coyle using a story created with author Margaret Weis. It includes new spells¸ magical items¸ and creatures!
A New Kind of Ghost Story…
A group of scarred survivors look to the horizon¸ ready to escape the horrors of the Desolation. Bearing powerful magic and a terrible secret¸ they are the target of powerful enemies-including deadly servants of Chemosh and a distant¸ enigmatic threat. With luck and courage¸ they'll survive to understand how their quest relates to the spectral image of a long-dead elven wizardess.
Spectre of Sorrows is a DRAGONLANCE adventure for the d20 System set in the Age of Mortals. It can be played as the sequel to Key of Destiny¸ or become the launch-point of a new campaign. The adventure is designed for characters of 8th level and requires the use of the DRAGONLANCE Campaign Setting and d20 System core rulebooks from Wizards of the Coast.
The adventure contained within these pages will take the heroes across the lands of Ansalon and even below the sea. Locations both familiar and new are detailed¸ as well as new creatures and magical items.
Spectre of Sorrows is the second in a trilogy of epic DRAGONLANCE adventures published by Sovereign Press¸ Inc.
Product History
Spectre of Sorrows (2005)¸ by Cam Banks¸ is volume two in the Dragonlance Age of Mortals campaign for D&D 3.5e. It was published in July 2005.
About the Cover. Another Jeff Easley cover graces Spectre of Sorrws. This one shows two major NPCs¸ Lothian and Kayleigh¸ in the Dragons' Graveyard. It's once again a scene related to the climax of the adventure.
Continuing the Age of Mortals Campaign. Spectre of Sorrows began life as an outline by Christopher Coyle¸ the author of Key of Destiny (2004)¸ the first Age of Mortals adventure. However after Coyle departed Sovereign Press in 2003¸ Cam Banks was left to expand and revise the outline¸ and then to write the actual adventure.
Spectre of Sorrows followed straight on from Key of Destiny as the second part of a massive adventure path for Dragonlance¸ offering up a new saga in a new era of play. At 192 pages¸ it was a bit longer than its predecessor¸ and it took over a year to prepare … but that'd be nothing in the face of the third and final part of the campaign.
Adventuring Tropes: A New Saga. Like its predecessor¸ Spectre of Sorrows was written in the style of the original Dragonlance Saga (1984-1986). That meant that it was a wide-ranging adventure that let the adventurers rove across much of Ansalon. Wilderness travel¸ city exploration¸ and small-scale dungeon crawls all blended seamlessly together¸ punctuated with events which helped to keep the adventure's plot going. Spectre of Sorrows also included some of the same adventure elements that had made the original Saga popular: even more artifacts appeared¸ starting with the Tears of Mishakal¸ and there was of course a dragon: the dragonlord Mohrlex (Pitch).
Troubleshooting D&D. Of course¸ D&D had changed a lot since the days of the original Dragonlance Saga. Most notably¸ under D&D 3.5e spellcasters were more powerful than ever. This presented problems for a travel-oriented adventure like Spectre of Sorrows. In order to follow in the footsteps of the original Saga¸ the adventure needed to somehow prevent spellcasters from teleporting wherever they wanted¸ avoiding the wilderness encounters that fill the module. Banks managed this by burdening the Tears of Mishakal with a dimensional anchor. The players need to hold onto the Tear¸ to cleanse it¸ but they can't teleport while holding it … so wilderness travel it is!
Spectre of Sorrows also includes a section on Troubleshooting Divination Magic¸ highlighting the many challen
Continuing the story begun in Key of Destiny¸ Spectre of Sorrows is a Dragonlance adventure set in the Age of Mortals after the War of Souls. The villains of the story are revealed and some questions are answered¸ even as the greater mystery deepens and a new threat to all of Krynn is revealed!