Advanced Adventures 11: The Conqueror Worm (d20)
The Conqueror Worm is An OSRIC(tm) module designed for 6-8 adventurers of levels 10-14.
Over five centuries ago¸ there came unto the arctic lands of the North from a far removed dimension an elder being of unfathomable menace. The White Worm¸ as it was called by the scholars¸ was a colossal creature with rubbery¸ corpse-white skin. The primitive humans the foul beast encountered were ill-equipped to deal with the manifold¸ eldritch magicks in its possession. However¸ before the dread worm could wholly enslave the Northern lands¸ the great frost giant jarl Harold Hardrada managed to deal it a near-fatal blow. And so¸ the White Worm entered into a deep recuperative sleep until such time as it felt strong enough to challenve the kingdoms of the North once again.
Unfortunately¸ the White Worm has just awakened from its centuries-long slumber¸ and it trying to build up its magical army once again. The PCs can pervent the completion of such by retrieving the magical weapon of the long-dead frost giant jarl and then putting the abominable White Worm to the sword in its ice-walled citadel.
If you enjoy this adventure¸ look for future releases in the Advanced Adventures line from Expeditious Retreat Press.