A Player's Guide to Castlemourn (d20)
A land in search of its past... Its people are unaware of their origins¸ the greatness of their history¸ or what disaster brought about the dark age that engulfed the land. Some three hundred years before the present¸ there existed a magical place of shining towers and marvelous wonders called the Realm of Castles. Legends tell of a great war against fell creatures that destroyed the realm¸ leaving scorched ruins and crumbling citadels. Whatever befell the realm was so terrible that the gods have isolated it from other lands.
"No one is permitted to leave Castlemourn¸ and those who enter do so at their own peril¸ as adventurers¸ treasure hunters¸ and questors scour the land searching for relics¸ artifacts¸ and clues to the past.
"Castlemourn is a post-apocalyptic fantasy setting where kingdoms fight for power through political intrigue and outright warfare; where the brave seek their fortunes in dangerous ruins¸ and where everyone fears the unspeakable evil that shadows the land.